#pragma once
#include <algorithm>
#include <cassert>
#include <utility>
#include <vector>
using namespace std;
#include "../graph/graph-template.hpp"
#include "static-top-tree-vertex-based.hpp"
namespace DynamicDiameterFasterImpl {
template <typename T>
struct HalfPath {
T d;
int u;
friend HalfPath max(const HalfPath& lhs, const HalfPath& rhs) {
if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs;
return lhs.u > rhs.u ? lhs : rhs;
}
};
template <typename T>
struct Path {
T d;
int u, v;
friend Path max(const Path& lhs, const Path& rhs) {
if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs;
if (lhs.u != rhs.u) return lhs.u > rhs.u ? lhs : rhs;
return lhs.v > rhs.v ? lhs : rhs;
}
};
template <typename T>
Path<T> path(T d, int u, int v) {
if (u < v) swap(u, v);
return {d, u, v};
}
template <typename T>
struct L {
Path<T> dia;
HalfPath<T> d1, d2;
};
template <typename T>
struct H {
Path<T> dia;
HalfPath<T> pd, cd;
T p_to_c;
int p, c;
};
template <typename T>
H<T> vertex(int i) {
H<T> r;
r.dia = path<T>(0, i, i);
r.pd = r.cd = {0, i};
r.p_to_c = 0;
r.p = r.c = i;
return r;
}
template <typename T>
struct RootedEdgeInfo {
int N, root;
vector<int> par, depth;
vector<T> cost_to_parent;
RootedEdgeInfo() = default;
RootedEdgeInfo(const WeightedGraph<T>& g, int r = 0)
: N((int)g.size()),
root(r),
par(N, -2),
depth(N, 0),
cost_to_parent(N, T{}) {
vector<int> st;
st.push_back(root);
par[root] = -1;
for (int it = 0; it < (int)st.size(); it++) {
int v = st[it];
for (auto& e : g[v]) {
if (e.to == par[v]) continue;
if (par[e.to] != -2) continue;
par[e.to] = v;
depth[e.to] = depth[v] + 1;
cost_to_parent[e.to] = e.cost;
st.push_back(e.to);
}
}
assert((int)st.size() == N);
}
int child_if_adjacent(int u, int v) const {
if (par[u] == v) return u;
if (par[v] == u) return v;
return -1;
}
int parent_if_adjacent(int u, int v) const {
int c = child_if_adjacent(u, v);
if (c == -1) return -1;
return u ^ v ^ c;
}
bool adjacent(int u, int v) const { return child_if_adjacent(u, v) != -1; }
T get_parent_edge(int child) const {
assert(child != root);
return cost_to_parent[child];
}
T get_between_adjacent(int u, int v) const {
int c = child_if_adjacent(u, v);
assert(c != -1);
return cost_to_parent[c];
}
void set_between_adjacent(int u, int v, T x) {
int c = child_if_adjacent(u, v);
assert(c != -1);
cost_to_parent[c] = x;
}
};
template <typename T>
vector<vector<int>> to_unweighted(const WeightedGraph<T>& g) {
int n = (int)g.size();
vector<vector<int>> res(n);
for (int i = 0; i < n; i++) {
for (auto& e : g[i]) res[i].push_back(e.to);
}
return res;
}
template <typename T>
H<T> compress(const H<T>& p, const H<T>& c, T w) {
H<T> r;
r.dia = max(max(p.dia, c.dia),
path<T>(p.cd.d + w + c.pd.d, p.cd.u, c.pd.u));
r.pd = max(p.pd, HalfPath<T>{p.p_to_c + w + c.pd.d, c.pd.u});
r.cd = max(c.cd, HalfPath<T>{c.p_to_c + w + p.cd.d, p.cd.u});
r.p_to_c = p.p_to_c + w + c.p_to_c;
r.p = p.p;
r.c = c.c;
return r;
}
template <typename T>
L<T> rake(const L<T>& a, const L<T>& b) {
L<T> r;
r.dia = max(a.dia, b.dia);
vector<HalfPath<T>> xs;
for (auto x : {a.d1, a.d2, b.d1, b.d2}) {
if (x.u != -1) xs.push_back(x);
}
assert(!xs.empty());
sort(xs.begin(), xs.end(), [](const HalfPath<T>& x, const HalfPath<T>& y) {
if (x.d != y.d) return x.d > y.d;
return x.u > y.u;
});
r.d1 = xs[0];
r.d2 = xs.size() >= 2 ? xs[1] : HalfPath<T>{0, -1};
return r;
}
template <typename T>
L<T> add_edge(const H<T>& a, T w) {
L<T> r;
r.dia = a.dia;
r.d1 = {w + a.pd.d, a.pd.u};
r.d2 = {0, -1};
return r;
}
template <typename T>
H<T> add_vertex(const L<T>& a, int i) {
H<T> r;
r.dia = max(a.dia, path<T>(a.d1.d, a.d1.u, i));
if (a.d2.u != -1) {
r.dia = max(r.dia, path<T>(a.d1.d + a.d2.d, a.d1.u, a.d2.u));
}
r.pd = r.cd = max(HalfPath<T>{0, i}, a.d1);
r.p_to_c = 0;
r.p = r.c = i;
return r;
}
template <typename T>
struct DynamicDiameter {
const WeightedGraph<T>& g;
int n;
vector<vector<int>> tree;
RootedEdgeInfo<T> edge;
HeavyLightDecomposition<vector<vector<int>>> hld;
struct VertexOp {
H<T> operator()(int i) const { return DynamicDiameterFasterImpl::vertex<T>(i); }
};
struct CompressOp {
DynamicDiameter* self;
H<T> operator()(const H<T>& p, const H<T>& c) const {
return DynamicDiameterFasterImpl::compress<T>(
p, c, self->edge.get_between_adjacent(p.c, c.p));
}
};
struct RakeOp {
L<T> operator()(const L<T>& a, const L<T>& b) const {
return DynamicDiameterFasterImpl::rake<T>(a, b);
}
};
struct AddEdgeOp {
DynamicDiameter* self;
L<T> operator()(const H<T>& a) const {
return DynamicDiameterFasterImpl::add_edge<T>(
a, self->edge.get_parent_edge(a.p));
}
};
struct AddVertexOp {
H<T> operator()(const L<T>& a, int i) const {
return DynamicDiameterFasterImpl::add_vertex<T>(a, i);
}
};
using DP = DPonStaticTopTreeVertexBased<vector<vector<int>>, H<T>, L<T>,
VertexOp, CompressOp, RakeOp,
AddEdgeOp, AddVertexOp>;
DP dp;
DynamicDiameter(const WeightedGraph<T>& _g, int root = 0)
: g(_g),
n((int)g.size()),
tree(to_unweighted(g)),
edge(g, root),
hld(tree, root),
dp(hld, VertexOp{}, CompressOp{this}, RakeOp{}, AddEdgeOp{this},
AddVertexOp{}) {}
pair<T, pair<int, int>> get() {
auto [d, u, v] = dp.get().dia;
return make_pair(d, make_pair(u, v));
}
bool adjacent(int u, int v) const { return edge.adjacent(u, v); }
int child_if_adjacent(int u, int v) const {
return edge.child_if_adjacent(u, v);
}
int parent_if_adjacent(int u, int v) const {
return edge.parent_if_adjacent(u, v);
}
void update(int u, int v, T x) {
int c = edge.child_if_adjacent(u, v);
assert(c != -1);
edge.cost_to_parent[c] = x;
dp.update(c);
}
};
} // namespace DynamicDiameterFasterImpl
using DynamicDiameterFasterImpl::DynamicDiameter;
#line 2 "tree/dynamic-diameter-faster.hpp"
#include <algorithm>
#include <cassert>
#include <utility>
#include <vector>
using namespace std;
#line 2 "graph/graph-template.hpp"
template <typename T>
struct edge {
int src, to;
T cost;
edge(int _to, T _cost) : src(-1), to(_to), cost(_cost) {}
edge(int _src, int _to, T _cost) : src(_src), to(_to), cost(_cost) {}
edge &operator=(const int &x) {
to = x;
return *this;
}
operator int() const { return to; }
};
template <typename T>
using Edges = vector<edge<T>>;
template <typename T>
using WeightedGraph = vector<Edges<T>>;
using UnweightedGraph = vector<vector<int>>;
// Input of (Unweighted) Graph
UnweightedGraph graph(int N, int M = -1, bool is_directed = false,
bool is_1origin = true) {
UnweightedGraph g(N);
if (M == -1) M = N - 1;
for (int _ = 0; _ < M; _++) {
int x, y;
cin >> x >> y;
if (is_1origin) x--, y--;
g[x].push_back(y);
if (!is_directed) g[y].push_back(x);
}
return g;
}
// Input of Weighted Graph
template <typename T>
WeightedGraph<T> wgraph(int N, int M = -1, bool is_directed = false,
bool is_1origin = true) {
WeightedGraph<T> g(N);
if (M == -1) M = N - 1;
for (int _ = 0; _ < M; _++) {
int x, y;
cin >> x >> y;
T c;
cin >> c;
if (is_1origin) x--, y--;
g[x].emplace_back(x, y, c);
if (!is_directed) g[y].emplace_back(y, x, c);
}
return g;
}
// Input of Edges
template <typename T>
Edges<T> esgraph([[maybe_unused]] int N, int M, int is_weighted = true,
bool is_1origin = true) {
Edges<T> es;
for (int _ = 0; _ < M; _++) {
int x, y;
cin >> x >> y;
T c;
if (is_weighted)
cin >> c;
else
c = 1;
if (is_1origin) x--, y--;
es.emplace_back(x, y, c);
}
return es;
}
// Input of Adjacency Matrix
template <typename T>
vector<vector<T>> adjgraph(int N, int M, T INF, int is_weighted = true,
bool is_directed = false, bool is_1origin = true) {
vector<vector<T>> d(N, vector<T>(N, INF));
for (int _ = 0; _ < M; _++) {
int x, y;
cin >> x >> y;
T c;
if (is_weighted)
cin >> c;
else
c = 1;
if (is_1origin) x--, y--;
d[x][y] = c;
if (!is_directed) d[y][x] = c;
}
return d;
}
/**
* @brief グラフテンプレート
*/
#line 2 "tree/static-top-tree-vertex-based.hpp"
#line 4 "tree/static-top-tree-vertex-based.hpp"
#include <functional>
#line 7 "tree/static-top-tree-vertex-based.hpp"
using namespace std;
#line 2 "tree/convert-tree.hpp"
#line 4 "tree/convert-tree.hpp"
template <typename T>
struct has_cost {
private:
template <typename U>
static auto confirm(U u) -> decltype(u.cost, std::true_type());
static auto confirm(...) -> std::false_type;
public:
enum : bool { value = decltype(confirm(std::declval<T>()))::value };
};
template <typename T>
vector<vector<T>> inverse_tree(const vector<vector<T>>& g) {
int N = (int)g.size();
vector<vector<T>> rg(N);
for (int i = 0; i < N; i++) {
for (auto& e : g[i]) {
if constexpr (is_same<T, int>::value) {
rg[e].push_back(i);
} else if constexpr (has_cost<T>::value) {
rg[e].emplace_back(e.to, i, e.cost);
} else {
assert(0);
}
}
}
return rg;
}
template <typename T>
vector<vector<T>> rooted_tree(const vector<vector<T>>& g, int root = 0) {
int N = (int)g.size();
vector<vector<T>> rg(N);
vector<char> v(N, false);
v[root] = true;
queue<int> que;
que.emplace(root);
while (!que.empty()) {
auto p = que.front();
que.pop();
for (auto& e : g[p]) {
if (v[e] == false) {
v[e] = true;
que.push(e);
rg[p].push_back(e);
}
}
}
return rg;
}
/**
* @brief 根付き木・逆辺からなる木への変換
*/
#line 2 "tree/heavy-light-decomposition.hpp"
#line 4 "tree/heavy-light-decomposition.hpp"
template <typename G>
struct HeavyLightDecomposition {
private:
void dfs_sz(int cur) {
size[cur] = 1;
for (auto& dst : g[cur]) {
if (dst == par[cur]) {
if (g[cur].size() >= 2 && int(dst) == int(g[cur][0]))
swap(g[cur][0], g[cur][1]);
else
continue;
}
depth[dst] = depth[cur] + 1;
par[dst] = cur;
dfs_sz(dst);
size[cur] += size[dst];
if (size[dst] > size[g[cur][0]]) {
swap(dst, g[cur][0]);
}
}
}
void dfs_hld(int cur) {
down[cur] = id++;
for (auto dst : g[cur]) {
if (dst == par[cur]) continue;
nxt[dst] = (int(dst) == int(g[cur][0]) ? nxt[cur] : int(dst));
dfs_hld(dst);
}
up[cur] = id;
}
// [u, v)
vector<pair<int, int>> ascend(int u, int v) const {
vector<pair<int, int>> res;
while (nxt[u] != nxt[v]) {
res.emplace_back(down[u], down[nxt[u]]);
u = par[nxt[u]];
}
if (u != v) res.emplace_back(down[u], down[v] + 1);
return res;
}
// (u, v]
vector<pair<int, int>> descend(int u, int v) const {
if (u == v) return {};
if (nxt[u] == nxt[v]) return {{down[u] + 1, down[v]}};
auto res = descend(u, par[nxt[v]]);
res.emplace_back(down[nxt[v]], down[v]);
return res;
}
public:
G& g;
int root, id;
vector<int> size, depth, down, up, nxt, par;
HeavyLightDecomposition(G& _g, int _root = 0)
: g(_g),
root(_root),
id(0),
size(g.size(), 0),
depth(g.size(), 0),
down(g.size(), -1),
up(g.size(), -1),
nxt(g.size(), root),
par(g.size(), root) {
dfs_sz(root);
dfs_hld(root);
}
pair<int, int> idx(int i) const { return make_pair(down[i], up[i]); }
template <typename F>
void path_query(int u, int v, bool vertex, const F& f) {
int l = lca(u, v);
for (auto&& [a, b] : ascend(u, l)) {
int s = a + 1, t = b;
s > t ? f(t, s) : f(s, t);
}
if (vertex) f(down[l], down[l] + 1);
for (auto&& [a, b] : descend(l, v)) {
int s = a, t = b + 1;
s > t ? f(t, s) : f(s, t);
}
}
template <typename F>
void path_noncommutative_query(int u, int v, bool vertex, const F& f) {
int l = lca(u, v);
for (auto&& [a, b] : ascend(u, l)) f(a + 1, b);
if (vertex) f(down[l], down[l] + 1);
for (auto&& [a, b] : descend(l, v)) f(a, b + 1);
}
template <typename F>
void subtree_query(int u, bool vertex, const F& f) {
f(down[u] + int(!vertex), up[u]);
}
int lca(int a, int b) {
while (nxt[a] != nxt[b]) {
if (down[a] < down[b]) swap(a, b);
a = par[nxt[a]];
}
return depth[a] < depth[b] ? a : b;
}
int dist(int a, int b) { return depth[a] + depth[b] - depth[lca(a, b)] * 2; }
};
/**
* @brief Heavy Light Decomposition(重軽分解)
*/
#line 11 "tree/static-top-tree-vertex-based.hpp"
namespace StaticTopTreeVertexBasedImpl {
enum Type { Vertex, Compress, Rake, Add_Edge, Add_Vertex };
template <typename G>
struct StaticTopTreeVertexBased {
const HeavyLightDecomposition<G>& hld;
vector<vector<int>> g;
int root; // 元の木の root
int tt_root; // top tree の root
vector<int> P, L, R;
vector<Type> T;
StaticTopTreeVertexBased(const HeavyLightDecomposition<G>& _hld) : hld(_hld) {
root = hld.root;
g = rooted_tree(hld.g, root);
int n = g.size();
P.resize(n, -1), L.resize(n, -1), R.resize(n, -1);
T.resize(n, Type::Vertex);
build();
}
private:
int add(int l, int r, Type t) {
if (t == Type::Compress or t == Type::Rake) {
assert(l != -1 and r != -1);
}
if (t == Type::Add_Edge) {
assert(l != -1 and r == -1);
}
assert(t != Type::Vertex and t != Type::Add_Vertex);
int k = P.size();
P.push_back(-1), L.push_back(l), R.push_back(r), T.push_back(t);
if (l != -1) P[l] = k;
if (r != -1) P[r] = k;
return k;
}
int add2(int k, int l, int r, Type t) {
assert(k < (int)g.size());
assert(t == Type::Vertex or t == Type::Add_Vertex);
if (t == Type::Vertex) {
assert(l == -1 and r == -1);
} else {
assert(l != -1 and r == -1);
}
P[k] = -1, L[k] = l, R[k] = r, T[k] = t;
if (l != -1) P[l] = k;
if (r != -1) P[r] = k;
return k;
}
pair<int, int> merge(const vector<pair<int, int>>& a, Type t) {
assert(!a.empty());
if (a.size() == 1) return a[0];
int sum_s = 0;
for (auto& [_, s] : a) sum_s += s;
vector<pair<int, int>> b, c;
for (auto& [i, s] : a) {
(sum_s > s ? b : c).emplace_back(i, s);
sum_s -= s * 2;
}
auto [i, si] = merge(b, t);
auto [j, sj] = merge(c, t);
return {add(i, j, t), si + sj};
}
pair<int, int> compress(int i) {
vector<pair<int, int>> chs;
while (true) {
chs.push_back(add_vertex(i));
if (g[i].empty()) break;
i = g[i][0];
}
return merge(chs, Type::Compress);
}
pair<int, int> rake(int i) {
vector<pair<int, int>> chs;
for (int j = 1; j < (int)g[i].size(); j++) chs.push_back(add_edge(g[i][j]));
if (chs.empty()) return {-1, 0};
return merge(chs, Type::Rake);
}
pair<int, int> add_edge(int i) {
auto [j, sj] = compress(i);
return {add(j, -1, Type::Add_Edge), sj};
}
pair<int, int> add_vertex(int i) {
auto [j, sj] = rake(i);
return {add2(i, j, -1, j == -1 ? Type::Vertex : Type::Add_Vertex), sj + 1};
}
void build() {
auto [i, n] = compress(root);
assert((int)g.size() == n);
tt_root = i;
}
};
template <typename G, typename Path, typename Point, typename Vertex,
typename Compress, typename Rake, typename Add_edge,
typename Add_vertex>
struct DPonStaticTopTreeVertexBased {
const StaticTopTreeVertexBased<G> tt;
vector<Path> path;
vector<Point> point;
Vertex vertex;
Compress compress;
Rake rake;
Add_edge add_edge;
Add_vertex add_vertex;
DPonStaticTopTreeVertexBased(const HeavyLightDecomposition<G>& hld,
const Vertex& _vertex, const Compress& _compress,
const Rake& _rake, const Add_edge& _add_edge,
const Add_vertex& _add_vertex)
: tt(hld),
vertex(_vertex),
compress(_compress),
rake(_rake),
add_edge(_add_edge),
add_vertex(_add_vertex) {
int n = tt.P.size();
path.resize(n), point.resize(n);
dfs(tt.tt_root);
}
Path get() { return path[tt.tt_root]; }
void update(int k) {
while (k != -1) _update(k), k = tt.P[k];
}
private:
void _update(int k) {
if (tt.T[k] == Type::Vertex) {
path[k] = std::invoke(vertex, k);
} else if (tt.T[k] == Type::Compress) {
path[k] = std::invoke(compress, path[tt.L[k]], path[tt.R[k]]);
} else if (tt.T[k] == Type::Rake) {
point[k] = std::invoke(rake, point[tt.L[k]], point[tt.R[k]]);
} else if (tt.T[k] == Type::Add_Edge) {
point[k] = std::invoke(add_edge, path[tt.L[k]]);
} else {
path[k] = std::invoke(add_vertex, point[tt.L[k]], k);
}
}
void dfs(int k) {
if (tt.L[k] != -1) dfs(tt.L[k]);
if (tt.R[k] != -1) dfs(tt.R[k]);
_update(k);
}
};
} // namespace StaticTopTreeVertexBasedImpl
using StaticTopTreeVertexBasedImpl::DPonStaticTopTreeVertexBased;
using StaticTopTreeVertexBasedImpl::StaticTopTreeVertexBased;
/*
// template
using Path = ;
using Point = ;
auto vertex = [&](int i) -> Path {
};
auto compress = [&](const Path& p, const Path& c) -> Path {
};
auto rake = [&](const Point& a, const Point& b) -> Point {
};
auto add_edge = [&](const Path& a) -> Point {
};
auto add_vertex = [&](const Point& a, int i) -> Path {
};
HeavyLightDecomposition hld{g};
DPonStaticTopTreeVertexBased<vector<vector<int>>, Path, Point,
decltype(vertex), decltype(compress), decltype(rake), decltype(add_edge),
decltype(add_vertex)>
dp(hld, vertex, compress, rake, add_edge, add_vertex);
*/
/**
* @brief Static Top Tree
*/
#line 11 "tree/dynamic-diameter-faster.hpp"
namespace DynamicDiameterFasterImpl {
template <typename T>
struct HalfPath {
T d;
int u;
friend HalfPath max(const HalfPath& lhs, const HalfPath& rhs) {
if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs;
return lhs.u > rhs.u ? lhs : rhs;
}
};
template <typename T>
struct Path {
T d;
int u, v;
friend Path max(const Path& lhs, const Path& rhs) {
if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs;
if (lhs.u != rhs.u) return lhs.u > rhs.u ? lhs : rhs;
return lhs.v > rhs.v ? lhs : rhs;
}
};
template <typename T>
Path<T> path(T d, int u, int v) {
if (u < v) swap(u, v);
return {d, u, v};
}
template <typename T>
struct L {
Path<T> dia;
HalfPath<T> d1, d2;
};
template <typename T>
struct H {
Path<T> dia;
HalfPath<T> pd, cd;
T p_to_c;
int p, c;
};
template <typename T>
H<T> vertex(int i) {
H<T> r;
r.dia = path<T>(0, i, i);
r.pd = r.cd = {0, i};
r.p_to_c = 0;
r.p = r.c = i;
return r;
}
template <typename T>
struct RootedEdgeInfo {
int N, root;
vector<int> par, depth;
vector<T> cost_to_parent;
RootedEdgeInfo() = default;
RootedEdgeInfo(const WeightedGraph<T>& g, int r = 0)
: N((int)g.size()),
root(r),
par(N, -2),
depth(N, 0),
cost_to_parent(N, T{}) {
vector<int> st;
st.push_back(root);
par[root] = -1;
for (int it = 0; it < (int)st.size(); it++) {
int v = st[it];
for (auto& e : g[v]) {
if (e.to == par[v]) continue;
if (par[e.to] != -2) continue;
par[e.to] = v;
depth[e.to] = depth[v] + 1;
cost_to_parent[e.to] = e.cost;
st.push_back(e.to);
}
}
assert((int)st.size() == N);
}
int child_if_adjacent(int u, int v) const {
if (par[u] == v) return u;
if (par[v] == u) return v;
return -1;
}
int parent_if_adjacent(int u, int v) const {
int c = child_if_adjacent(u, v);
if (c == -1) return -1;
return u ^ v ^ c;
}
bool adjacent(int u, int v) const { return child_if_adjacent(u, v) != -1; }
T get_parent_edge(int child) const {
assert(child != root);
return cost_to_parent[child];
}
T get_between_adjacent(int u, int v) const {
int c = child_if_adjacent(u, v);
assert(c != -1);
return cost_to_parent[c];
}
void set_between_adjacent(int u, int v, T x) {
int c = child_if_adjacent(u, v);
assert(c != -1);
cost_to_parent[c] = x;
}
};
template <typename T>
vector<vector<int>> to_unweighted(const WeightedGraph<T>& g) {
int n = (int)g.size();
vector<vector<int>> res(n);
for (int i = 0; i < n; i++) {
for (auto& e : g[i]) res[i].push_back(e.to);
}
return res;
}
template <typename T>
H<T> compress(const H<T>& p, const H<T>& c, T w) {
H<T> r;
r.dia = max(max(p.dia, c.dia),
path<T>(p.cd.d + w + c.pd.d, p.cd.u, c.pd.u));
r.pd = max(p.pd, HalfPath<T>{p.p_to_c + w + c.pd.d, c.pd.u});
r.cd = max(c.cd, HalfPath<T>{c.p_to_c + w + p.cd.d, p.cd.u});
r.p_to_c = p.p_to_c + w + c.p_to_c;
r.p = p.p;
r.c = c.c;
return r;
}
template <typename T>
L<T> rake(const L<T>& a, const L<T>& b) {
L<T> r;
r.dia = max(a.dia, b.dia);
vector<HalfPath<T>> xs;
for (auto x : {a.d1, a.d2, b.d1, b.d2}) {
if (x.u != -1) xs.push_back(x);
}
assert(!xs.empty());
sort(xs.begin(), xs.end(), [](const HalfPath<T>& x, const HalfPath<T>& y) {
if (x.d != y.d) return x.d > y.d;
return x.u > y.u;
});
r.d1 = xs[0];
r.d2 = xs.size() >= 2 ? xs[1] : HalfPath<T>{0, -1};
return r;
}
template <typename T>
L<T> add_edge(const H<T>& a, T w) {
L<T> r;
r.dia = a.dia;
r.d1 = {w + a.pd.d, a.pd.u};
r.d2 = {0, -1};
return r;
}
template <typename T>
H<T> add_vertex(const L<T>& a, int i) {
H<T> r;
r.dia = max(a.dia, path<T>(a.d1.d, a.d1.u, i));
if (a.d2.u != -1) {
r.dia = max(r.dia, path<T>(a.d1.d + a.d2.d, a.d1.u, a.d2.u));
}
r.pd = r.cd = max(HalfPath<T>{0, i}, a.d1);
r.p_to_c = 0;
r.p = r.c = i;
return r;
}
template <typename T>
struct DynamicDiameter {
const WeightedGraph<T>& g;
int n;
vector<vector<int>> tree;
RootedEdgeInfo<T> edge;
HeavyLightDecomposition<vector<vector<int>>> hld;
struct VertexOp {
H<T> operator()(int i) const { return DynamicDiameterFasterImpl::vertex<T>(i); }
};
struct CompressOp {
DynamicDiameter* self;
H<T> operator()(const H<T>& p, const H<T>& c) const {
return DynamicDiameterFasterImpl::compress<T>(
p, c, self->edge.get_between_adjacent(p.c, c.p));
}
};
struct RakeOp {
L<T> operator()(const L<T>& a, const L<T>& b) const {
return DynamicDiameterFasterImpl::rake<T>(a, b);
}
};
struct AddEdgeOp {
DynamicDiameter* self;
L<T> operator()(const H<T>& a) const {
return DynamicDiameterFasterImpl::add_edge<T>(
a, self->edge.get_parent_edge(a.p));
}
};
struct AddVertexOp {
H<T> operator()(const L<T>& a, int i) const {
return DynamicDiameterFasterImpl::add_vertex<T>(a, i);
}
};
using DP = DPonStaticTopTreeVertexBased<vector<vector<int>>, H<T>, L<T>,
VertexOp, CompressOp, RakeOp,
AddEdgeOp, AddVertexOp>;
DP dp;
DynamicDiameter(const WeightedGraph<T>& _g, int root = 0)
: g(_g),
n((int)g.size()),
tree(to_unweighted(g)),
edge(g, root),
hld(tree, root),
dp(hld, VertexOp{}, CompressOp{this}, RakeOp{}, AddEdgeOp{this},
AddVertexOp{}) {}
pair<T, pair<int, int>> get() {
auto [d, u, v] = dp.get().dia;
return make_pair(d, make_pair(u, v));
}
bool adjacent(int u, int v) const { return edge.adjacent(u, v); }
int child_if_adjacent(int u, int v) const {
return edge.child_if_adjacent(u, v);
}
int parent_if_adjacent(int u, int v) const {
return edge.parent_if_adjacent(u, v);
}
void update(int u, int v, T x) {
int c = edge.child_if_adjacent(u, v);
assert(c != -1);
edge.cost_to_parent[c] = x;
dp.update(c);
}
};
} // namespace DynamicDiameterFasterImpl
using DynamicDiameterFasterImpl::DynamicDiameter;