segment-tree/dynamic-li-chao-tree.hpp
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#pragma once
#include "../data-structure/hash-map-variable-length.hpp"
template <typename T, T INF>
struct DynamicLiChaoTree {
struct Line {
T slope, intercept;
Line() : slope(0), intercept(INF) {}
Line(T slope, T intercept) : slope(slope), intercept(intercept) {}
inline T get(T x) const { return slope * x + intercept; }
inline bool over(const Line &other, const T &x) const {
return get(x) < other.get(x);
}
};
// remind セグ木は1-indexedの実装
T xmin, xmax, _size;
HashMap<T, Line> seg;
// [l , r]におけるLi Chao Tree
DynamicLiChaoTree(T xmin, T xmax) : xmin(xmin), xmax(xmax) {
_size = 1;
while (_size < xmax - xmin + 1) _size <<= 1;
}
private:
// 内部用の関数
void update(T a, T b, T left, T right, T seg_idx) {
Line line(a, b);
while (1) {
T mid = (left + right) >> 1;
bool l_over = line.over(seg[seg_idx], min(xmax, left + xmin));
bool r_over = line.over(seg[seg_idx], min(xmax, right - 1 + xmin));
if (l_over == r_over) {
if (l_over) swap(seg[seg_idx], line);
return;
}
bool m_over = line.over(seg[seg_idx], min(xmax, mid + xmin));
if (m_over) swap(seg[seg_idx], line);
if (l_over != m_over)
seg_idx = (seg_idx << 1), right = mid;
else
seg_idx = (seg_idx << 1) | 1, left = mid;
}
}
// 内部用の関数
void update(T a, T b, T seg_idx) {
T left, right;
T upper_bit = 63 - __builtin_clzll(seg_idx);
left = (_size >> upper_bit) * (seg_idx - (1 << upper_bit));
right = left + (_size >> upper_bit);
update(a, b, left, right, seg_idx);
}
public:
// y = ax + bなる直線を追加
void update(T a, T b) { update(a, b, 0, _size, 1); }
// 閉区間x in [left , right]に線分y = ax + bを追加するクエリ
void update_line_segment(T a, T b, T left, T right) {
left -= xmin - _size, right -= xmin - _size - 1;
for (; left < right; left >>= 1, right >>= 1) {
if (left & 1) update(a, b, left++);
if (right & 1) update(a, b, --right);
}
}
// xにおける最小値クエリ
T query(T x) {
T left = 0, right = _size, seg_idx = 1, idx = x - xmin, ret = INF;
while (1) {
T cur = seg[seg_idx].get(x);
// 線分追加クエリがない場合はここのコメントアウトを外して高速化可能(1.5倍程度?)
// if(cur == INF) break;
ret = min(ret, cur);
if (left + 1 >= right) break;
T mid = (left + right) >> 1;
if (idx < mid)
seg_idx = (seg_idx << 1), right = mid;
else
seg_idx = (seg_idx << 1) | 1, left = mid;
}
return ret;
}
};
#line 2 "segment-tree/dynamic-li-chao-tree.hpp"
#line 2 "data-structure/hash-map-variable-length.hpp"
template <typename Key, typename Val>
struct HashMap {
using u32 = uint32_t;
using u64 = uint64_t;
u32 cap, s;
vector<Key> keys;
vector<Val> vals;
vector<bool> flag;
u64 r;
u32 shift;
Val DefaultValue;
static u64 rng() {
u64 m = chrono::duration_cast<chrono::nanoseconds>(
chrono::high_resolution_clock::now().time_since_epoch())
.count();
m ^= m >> 16;
m ^= m << 32;
return m;
}
void reallocate() {
cap <<= 1;
vector<Key> k(cap);
vector<Val> v(cap);
vector<bool> f(cap);
u32 sh = shift - 1;
for (int i = 0; i < (int)flag.size(); i++) {
if (flag[i]) {
u32 hash = (u64(keys[i]) * r) >> sh;
while (f[hash]) hash = (hash + 1) & (cap - 1);
k[hash] = keys[i];
v[hash] = vals[i];
f[hash] = 1;
}
}
keys.swap(k);
vals.swap(v);
flag.swap(f);
--shift;
}
explicit HashMap()
: cap(8),
s(0),
keys(cap),
vals(cap),
flag(cap),
r(rng()),
shift(64 - __lg(cap)),
DefaultValue(Val()) {}
Val& operator[](const Key& i) {
u32 hash = (u64(i) * r) >> shift;
while (true) {
if (!flag[hash]) {
if (s + s / 4 >= cap) {
reallocate();
return (*this)[i];
}
keys[hash] = i;
flag[hash] = 1;
++s;
return vals[hash] = DefaultValue;
}
if (keys[hash] == i) return vals[hash];
hash = (hash + 1) & (cap - 1);
}
}
// exist -> return pointer of Val
// not exist -> return nullptr
const Val* find(const Key& i) const {
u32 hash = (u64(i) * r) >> shift;
while (true) {
if (!flag[hash]) return nullptr;
if (keys[hash] == i) return &(vals[hash]);
hash = (hash + 1) & (cap - 1);
}
}
// return vector< pair<const Key&, val& > >
vector<pair<Key, Val>> enumerate() const {
vector<pair<Key, Val>> ret;
for (u32 i = 0; i < cap; ++i)
if (flag[i]) ret.emplace_back(keys[i], vals[i]);
return ret;
}
int size() const { return s; }
// set default_value
void set_default(const Val& val) { DefaultValue = val; }
};
/**
* @brief Hash Map(可変長版)
*/
#line 6 "segment-tree/dynamic-li-chao-tree.hpp"
template <typename T, T INF>
struct DynamicLiChaoTree {
struct Line {
T slope, intercept;
Line() : slope(0), intercept(INF) {}
Line(T slope, T intercept) : slope(slope), intercept(intercept) {}
inline T get(T x) const { return slope * x + intercept; }
inline bool over(const Line &other, const T &x) const {
return get(x) < other.get(x);
}
};
// remind セグ木は1-indexedの実装
T xmin, xmax, _size;
HashMap<T, Line> seg;
// [l , r]におけるLi Chao Tree
DynamicLiChaoTree(T xmin, T xmax) : xmin(xmin), xmax(xmax) {
_size = 1;
while (_size < xmax - xmin + 1) _size <<= 1;
}
private:
// 内部用の関数
void update(T a, T b, T left, T right, T seg_idx) {
Line line(a, b);
while (1) {
T mid = (left + right) >> 1;
bool l_over = line.over(seg[seg_idx], min(xmax, left + xmin));
bool r_over = line.over(seg[seg_idx], min(xmax, right - 1 + xmin));
if (l_over == r_over) {
if (l_over) swap(seg[seg_idx], line);
return;
}
bool m_over = line.over(seg[seg_idx], min(xmax, mid + xmin));
if (m_over) swap(seg[seg_idx], line);
if (l_over != m_over)
seg_idx = (seg_idx << 1), right = mid;
else
seg_idx = (seg_idx << 1) | 1, left = mid;
}
}
// 内部用の関数
void update(T a, T b, T seg_idx) {
T left, right;
T upper_bit = 63 - __builtin_clzll(seg_idx);
left = (_size >> upper_bit) * (seg_idx - (1 << upper_bit));
right = left + (_size >> upper_bit);
update(a, b, left, right, seg_idx);
}
public:
// y = ax + bなる直線を追加
void update(T a, T b) { update(a, b, 0, _size, 1); }
// 閉区間x in [left , right]に線分y = ax + bを追加するクエリ
void update_line_segment(T a, T b, T left, T right) {
left -= xmin - _size, right -= xmin - _size - 1;
for (; left < right; left >>= 1, right >>= 1) {
if (left & 1) update(a, b, left++);
if (right & 1) update(a, b, --right);
}
}
// xにおける最小値クエリ
T query(T x) {
T left = 0, right = _size, seg_idx = 1, idx = x - xmin, ret = INF;
while (1) {
T cur = seg[seg_idx].get(x);
// 線分追加クエリがない場合はここのコメントアウトを外して高速化可能(1.5倍程度?)
// if(cur == INF) break;
ret = min(ret, cur);
if (left + 1 >= right) break;
T mid = (left + right) >> 1;
if (idx < mid)
seg_idx = (seg_idx << 1), right = mid;
else
seg_idx = (seg_idx << 1) | 1, left = mid;
}
return ret;
}
};
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