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:heavy_check_mark: 不偏ゲーム
(game/impartial-game.hpp)

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#pragma once

#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <functional>
#include <map>
#include <type_traits>
#include <utility>
#include <vector>
using namespace std;

#include "../internal/internal-function.hpp"

/**
 * ゲームの遷移が DAG で表せる不偏ゲームの solver
 *
 * Board:盤面の型
 * Move は着手の型 or void
 * Game は
 *
 * - splittable = true の場合は vector<Board> (ゲームの分割に対応)
 * - splittable = falseの場合は Board
 *
 * State は次
 *
 * - Move が void である場合, Game
 * - Move が void でない場合, pair<Game, Move>
 *
 * States は vector<State>
 *
 * F は Board を引数, States を返り値に取る callable。つまり
 *
 * - デフォルトの場合   : vector<Board>(Board)
 * - splittable の場合 : vector<vector<Board>>(Board)
 * - Move != void の場合は返り値の value_type が pair(*, move) になる
 *
 * 雑にゲームの勝敗を知りたいときはデフォルトでよい
 * 最善手の情報が欲しいときは Move の引数を変えて頑張る
 */

template <typename Board, typename Move = void, bool splittable = false>
struct ImpartialGameSolver {
  using Boards = vector<Board>;
  using Game = conditional_t<splittable, vector<Board>, Board>;
  using State = conditional_t<is_void_v<Move>, Game, pair<Game, Move>>;
  using States = vector<State>;
  using Nimber = long long;
  using F = nyaan_internal::inplace_function<States(Board), 64>;

  map<Board, Nimber> mp;
  F f;

  ImpartialGameSolver() = default;
  ImpartialGameSolver(const F& _f) : f(_f) {}

  template <typename Func,
            typename = enable_if_t<is_invocable_r_v<States, Func&, Board>>>
  ImpartialGameSolver(Func&& _f) : f(std::forward<Func>(_f)) {}

  void set_func(const F& _f) { f = _f; }

  template <typename Func>
  auto set_func(Func&& _f)
      -> enable_if_t<is_invocable_r_v<States, Func&, Board>, void> {
    f = std::forward<Func>(_f);
  }

  template <typename T>
  Nimber get(const T& t) {
    if constexpr (is_same_v<T, Board>) {
      if (mp.count(t)) return mp[t];
      return mp[t] = _get(t);
    } else if constexpr (is_same_v<T, Boards>) {
      Nimber n = 0;
      for (const Board& s : t) n ^= get(s);
      return n;
    } else {
      static_assert(is_same_v<T, pair<Game, Move>>);
      return get(t.first);
    }
  }

  // 負け局面で呼ぶと RE する
  template <typename T>
  conditional_t<is_same_v<T, Board>, Move, pair<int, Move>> get_best_move(
      const T& t) {
    static_assert(is_void_v<Move> == false);
    Nimber n = get(t);
    assert(n != 0 and "No Best Move.");
    if constexpr (is_same_v<T, Board>) {
      auto res = change_x(t, n);
      if (res.first) return res.second;
    } else {
      static_assert(is_same_v<T, Boards>);
      for (int i = 0; i < (int)t.size(); i++) {
        auto res = change_x(t[i], n);
        if (res.first) return {i, res.second};
      }
    }
    assert(false and "Error in get_best_move().");
    exit(1);
  }

 private:
  Nimber _get(const Board& b) {
    States gs = std::invoke(f, b);
    if (gs.empty()) return {};
    vector<Nimber> ns;
    for (State& st : gs) ns.push_back(get(st));
    sort(begin(ns), end(ns));
    ns.erase(unique(begin(ns), end(ns)), end(ns));
    for (int i = 0; i < (int)ns.size(); i++) {
      if (ns[i] != i) return i;
    }
    return ns.size();
  }

  // nimber が x 変わるような着手を返す
  pair<bool, Move> change_x(const Board& b, Nimber x) {
    assert(is_void_v<Move> == false);
    Nimber n = get(b);
    for (auto& st : std::invoke(f, b)) {
      if (get(st) == (x ^ n)) return {true, st.second};
    }
    return {false, Move{}};
  }
};

/**
 * @brief 不偏ゲーム
 */
#line 2 "game/impartial-game.hpp"

#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <functional>
#include <map>
#include <type_traits>
#include <utility>
#include <vector>
using namespace std;

#line 2 "internal/internal-function.hpp"

#include <cstddef>
#line 5 "internal/internal-function.hpp"
#include <memory>
#line 8 "internal/internal-function.hpp"

namespace nyaan_internal {

template <class>
class function_ref;

template <class R, class... Args>
class function_ref<R(Args...)> {
  void* obj_ = nullptr;
  R (*call_obj_)(void*, Args...) = nullptr;
  R (*func_)(Args...) = nullptr;

 public:
  function_ref() noexcept = default;
  function_ref(std::nullptr_t) noexcept {}
  function_ref(R (*f)(Args...)) noexcept : func_(f) {}

  template <
      class F, class Fn = std::remove_reference_t<F>,
      class = std::enable_if_t<
          std::is_lvalue_reference_v<F&&> &&
          !std::is_same_v<std::decay_t<F>, function_ref> &&
          !std::is_pointer_v<std::decay_t<F>> && !std::is_function_v<Fn> &&
          std::is_invocable_r_v<R, Fn&, Args...>>>
  function_ref(F&& f) noexcept {
    obj_ = const_cast<void*>(static_cast<const void*>(std::addressof(f)));
    call_obj_ = [](void* p, Args... args) -> R {
      return std::invoke(*static_cast<Fn*>(p), std::forward<Args>(args)...);
    };
  }

  R operator()(Args... args) const {
    if (call_obj_) {
      return call_obj_(obj_, std::forward<Args>(args)...);
    }
    if (!func_) throw std::bad_function_call();
    return func_(std::forward<Args>(args)...);
  }

  explicit operator bool() const noexcept {
    return call_obj_ != nullptr || func_ != nullptr;
  }
};

template <class, std::size_t Capacity = 32,
          std::size_t Align = alignof(std::max_align_t)>
class inplace_function;

template <class R, class... Args, std::size_t Capacity, std::size_t Align>
class inplace_function<R(Args...), Capacity, Align> {
  using storage_t = typename std::aligned_storage<Capacity, Align>::type;

  storage_t storage_;
  R (*invoke_)(void*, Args&&...) = nullptr;
  void (*copy_)(void*, const void*) = nullptr;
  void (*move_)(void*, void*) = nullptr;
  void (*destroy_)(void*) = nullptr;

  template <class F>
  static R invoke_impl(void* p, Args&&... args) {
    return std::invoke(*static_cast<F*>(p), std::forward<Args>(args)...);
  }

  template <class F>
  static void copy_impl(void* dst, const void* src) {
    new (dst) F(*static_cast<const F*>(src));
  }

  template <class F>
  static void move_impl(void* dst, void* src) {
    if constexpr (std::is_move_constructible_v<F>) {
      new (dst) F(std::move(*static_cast<F*>(src)));
    } else {
      new (dst) F(*static_cast<F*>(src));
    }
  }

  template <class F>
  static void destroy_impl(void* p) {
    static_cast<F*>(p)->~F();
  }

  template <class F>
  void emplace(F&& f) {
    using Fn = std::decay_t<F>;

    static_assert(std::is_invocable_r_v<R, Fn&, Args...>,
                  "inplace_function target is not invocable with this signature");
    static_assert(sizeof(Fn) <= Capacity,
                  "inplace_function target is too large; increase Capacity");
    static_assert(alignof(Fn) <= Align,
                  "inplace_function target alignment is too strict; increase Align");
    static_assert(std::is_copy_constructible_v<Fn>,
                  "inplace_function target must be copy constructible");

    if constexpr (std::is_pointer_v<Fn>) {
      if (f == nullptr) return;
    }

    if constexpr (std::is_move_constructible_v<Fn> ||
                  std::is_lvalue_reference_v<F>) {
      new (&storage_) Fn(std::forward<F>(f));
    } else {
      new (&storage_) Fn(f);
    }
    invoke_ = &invoke_impl<Fn>;
    copy_ = &copy_impl<Fn>;
    move_ = &move_impl<Fn>;
    destroy_ = &destroy_impl<Fn>;
  }

 public:
  inplace_function() noexcept = default;
  inplace_function(std::nullptr_t) noexcept {}

  ~inplace_function() { reset(); }

  inplace_function(const inplace_function& other) {
    if (other) {
      other.copy_(&storage_, &other.storage_);
      invoke_ = other.invoke_;
      copy_ = other.copy_;
      move_ = other.move_;
      destroy_ = other.destroy_;
    }
  }

  inplace_function(inplace_function&& other) {
    if (other) {
      other.move_(&storage_, &other.storage_);
      invoke_ = other.invoke_;
      copy_ = other.copy_;
      move_ = other.move_;
      destroy_ = other.destroy_;
      other.reset();
    }
  }

  template <
      class F, class Fn = std::decay_t<F>,
      class = std::enable_if_t<!std::is_same_v<Fn, inplace_function> &&
                               !std::is_same_v<Fn, std::nullptr_t>>>
  inplace_function(F&& f) {
    emplace(std::forward<F>(f));
  }

  inplace_function& operator=(const inplace_function& other) {
    if (this == &other) return *this;
    reset();
    if (other) {
      other.copy_(&storage_, &other.storage_);
      invoke_ = other.invoke_;
      copy_ = other.copy_;
      move_ = other.move_;
      destroy_ = other.destroy_;
    }
    return *this;
  }

  inplace_function& operator=(inplace_function&& other) {
    if (this == &other) return *this;
    reset();
    if (other) {
      other.move_(&storage_, &other.storage_);
      invoke_ = other.invoke_;
      copy_ = other.copy_;
      move_ = other.move_;
      destroy_ = other.destroy_;
      other.reset();
    }
    return *this;
  }

  template <
      class F, class Fn = std::decay_t<F>,
      class = std::enable_if_t<!std::is_same_v<Fn, inplace_function> &&
                               !std::is_same_v<Fn, std::nullptr_t>>>
  inplace_function& operator=(F&& f) {
    reset();
    emplace(std::forward<F>(f));
    return *this;
  }

  inplace_function& operator=(std::nullptr_t) noexcept {
    reset();
    return *this;
  }

  void reset() noexcept {
    if (destroy_) destroy_(&storage_);
    invoke_ = nullptr;
    copy_ = nullptr;
    move_ = nullptr;
    destroy_ = nullptr;
  }

  explicit operator bool() const noexcept { return invoke_ != nullptr; }

  R operator()(Args... args) const {
    if (!invoke_) throw std::bad_function_call();
    return invoke_(
        const_cast<void*>(static_cast<const void*>(&storage_)),
        std::forward<Args>(args)...);
  }
};

}  // namespace nyaan_internal

using nyaan_internal::function_ref;
using nyaan_internal::inplace_function;
#line 14 "game/impartial-game.hpp"

/**
 * ゲームの遷移が DAG で表せる不偏ゲームの solver
 *
 * Board:盤面の型
 * Move は着手の型 or void
 * Game は
 *
 * - splittable = true の場合は vector<Board> (ゲームの分割に対応)
 * - splittable = falseの場合は Board
 *
 * State は次
 *
 * - Move が void である場合, Game
 * - Move が void でない場合, pair<Game, Move>
 *
 * States は vector<State>
 *
 * F は Board を引数, States を返り値に取る callable。つまり
 *
 * - デフォルトの場合   : vector<Board>(Board)
 * - splittable の場合 : vector<vector<Board>>(Board)
 * - Move != void の場合は返り値の value_type が pair(*, move) になる
 *
 * 雑にゲームの勝敗を知りたいときはデフォルトでよい
 * 最善手の情報が欲しいときは Move の引数を変えて頑張る
 */

template <typename Board, typename Move = void, bool splittable = false>
struct ImpartialGameSolver {
  using Boards = vector<Board>;
  using Game = conditional_t<splittable, vector<Board>, Board>;
  using State = conditional_t<is_void_v<Move>, Game, pair<Game, Move>>;
  using States = vector<State>;
  using Nimber = long long;
  using F = nyaan_internal::inplace_function<States(Board), 64>;

  map<Board, Nimber> mp;
  F f;

  ImpartialGameSolver() = default;
  ImpartialGameSolver(const F& _f) : f(_f) {}

  template <typename Func,
            typename = enable_if_t<is_invocable_r_v<States, Func&, Board>>>
  ImpartialGameSolver(Func&& _f) : f(std::forward<Func>(_f)) {}

  void set_func(const F& _f) { f = _f; }

  template <typename Func>
  auto set_func(Func&& _f)
      -> enable_if_t<is_invocable_r_v<States, Func&, Board>, void> {
    f = std::forward<Func>(_f);
  }

  template <typename T>
  Nimber get(const T& t) {
    if constexpr (is_same_v<T, Board>) {
      if (mp.count(t)) return mp[t];
      return mp[t] = _get(t);
    } else if constexpr (is_same_v<T, Boards>) {
      Nimber n = 0;
      for (const Board& s : t) n ^= get(s);
      return n;
    } else {
      static_assert(is_same_v<T, pair<Game, Move>>);
      return get(t.first);
    }
  }

  // 負け局面で呼ぶと RE する
  template <typename T>
  conditional_t<is_same_v<T, Board>, Move, pair<int, Move>> get_best_move(
      const T& t) {
    static_assert(is_void_v<Move> == false);
    Nimber n = get(t);
    assert(n != 0 and "No Best Move.");
    if constexpr (is_same_v<T, Board>) {
      auto res = change_x(t, n);
      if (res.first) return res.second;
    } else {
      static_assert(is_same_v<T, Boards>);
      for (int i = 0; i < (int)t.size(); i++) {
        auto res = change_x(t[i], n);
        if (res.first) return {i, res.second};
      }
    }
    assert(false and "Error in get_best_move().");
    exit(1);
  }

 private:
  Nimber _get(const Board& b) {
    States gs = std::invoke(f, b);
    if (gs.empty()) return {};
    vector<Nimber> ns;
    for (State& st : gs) ns.push_back(get(st));
    sort(begin(ns), end(ns));
    ns.erase(unique(begin(ns), end(ns)), end(ns));
    for (int i = 0; i < (int)ns.size(); i++) {
      if (ns[i] != i) return i;
    }
    return ns.size();
  }

  // nimber が x 変わるような着手を返す
  pair<bool, Move> change_x(const Board& b, Nimber x) {
    assert(is_void_v<Move> == false);
    Nimber n = get(b);
    for (auto& st : std::invoke(f, b)) {
      if (get(st) == (x ^ n)) return {true, st.second};
    }
    return {false, Move{}};
  }
};

/**
 * @brief 不偏ゲーム
 */
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