fps/polynomial-product.hpp
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#pragma once
#include "./formal-power-series.hpp"
template < typename fps >
fps Pi ( vector < fps > v ) {
if ( v . empty ()) return fps { 1 };
while (( int ) v . size () >= 2 ) {
vector < fps > nx ;
nx . reserve (( v . size () + 1 ) / 2 );
for ( int i = 0 ; i + 1 < ( int ) v . size (); i += 2 )
nx . push_back ( v [ i ] * v [ i + 1 ]);
if ( v . size () % 2 ) nx . push_back ( v . back ());
v = nx ;
}
return v [ 0 ];
}
#line 2 "fps/formal-power-series.hpp"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <iterator>
#include <vector>
using namespace std ;
template < typename mint >
struct FormalPowerSeries : vector < mint > {
using vector < mint >:: vector ;
using FPS = FormalPowerSeries ;
FPS & operator += ( const FPS & r ) {
if ( r . size () > this -> size ()) this -> resize ( r . size ());
for ( int i = 0 ; i < ( int ) r . size (); i ++ ) ( * this )[ i ] += r [ i ];
return * this ;
}
FPS & operator += ( const mint & r ) {
if ( this -> empty ()) this -> resize ( 1 );
( * this )[ 0 ] += r ;
return * this ;
}
FPS & operator -= ( const FPS & r ) {
if ( r . size () > this -> size ()) this -> resize ( r . size ());
for ( int i = 0 ; i < ( int ) r . size (); i ++ ) ( * this )[ i ] -= r [ i ];
return * this ;
}
FPS & operator -= ( const mint & r ) {
if ( this -> empty ()) this -> resize ( 1 );
( * this )[ 0 ] -= r ;
return * this ;
}
FPS & operator *= ( const mint & v ) {
for ( int k = 0 ; k < ( int ) this -> size (); k ++ ) ( * this )[ k ] *= v ;
return * this ;
}
FPS & operator /= ( const FPS & r ) {
if ( this -> size () < r . size ()) {
this -> clear ();
return * this ;
}
int n = this -> size () - r . size () + 1 ;
if (( int ) r . size () <= 64 ) {
FPS f ( * this ), g ( r );
g . shrink ();
mint coeff = g . back (). inverse ();
for ( auto & x : g ) x *= coeff ;
int deg = ( int ) f . size () - ( int ) g . size () + 1 ;
int gs = g . size ();
FPS quo ( deg );
for ( int i = deg - 1 ; i >= 0 ; i -- ) {
quo [ i ] = f [ i + gs - 1 ];
for ( int j = 0 ; j < gs ; j ++ ) f [ i + j ] -= quo [ i ] * g [ j ];
}
* this = quo * coeff ;
this -> resize ( n , mint ( 0 ));
return * this ;
}
return * this = (( * this ). rev (). pre ( n ) * r . rev (). inv ( n )). pre ( n ). rev ();
}
FPS & operator %= ( const FPS & r ) {
* this -= * this / r * r ;
shrink ();
return * this ;
}
FPS operator + ( const FPS & r ) const { return FPS ( * this ) += r ; }
FPS operator + ( const mint & v ) const { return FPS ( * this ) += v ; }
FPS operator - ( const FPS & r ) const { return FPS ( * this ) -= r ; }
FPS operator - ( const mint & v ) const { return FPS ( * this ) -= v ; }
FPS operator * ( const FPS & r ) const { return FPS ( * this ) *= r ; }
FPS operator * ( const mint & v ) const { return FPS ( * this ) *= v ; }
FPS operator / ( const FPS & r ) const { return FPS ( * this ) /= r ; }
FPS operator % ( const FPS & r ) const { return FPS ( * this ) %= r ; }
FPS operator - () const {
FPS ret ( this -> size ());
for ( int i = 0 ; i < ( int ) this -> size (); i ++ ) ret [ i ] = - ( * this )[ i ];
return ret ;
}
void shrink () {
while ( this -> size () && this -> back () == mint ( 0 )) this -> pop_back ();
}
FPS rev () const {
FPS ret ( * this );
reverse ( begin ( ret ), end ( ret ));
return ret ;
}
FPS dot ( FPS r ) const {
FPS ret ( min ( this -> size (), r . size ()));
for ( int i = 0 ; i < ( int ) ret . size (); i ++ ) ret [ i ] = ( * this )[ i ] * r [ i ];
return ret ;
}
// 前 sz 項を取ってくる。sz に足りない項は 0 埋めする
FPS pre ( int sz ) const {
FPS ret ( begin ( * this ), begin ( * this ) + min (( int ) this -> size (), sz ));
if (( int ) ret . size () < sz ) ret . resize ( sz );
return ret ;
}
FPS operator >> ( int sz ) const {
if (( int ) this -> size () <= sz ) return {};
FPS ret ( * this );
ret . erase ( ret . begin (), ret . begin () + sz );
return ret ;
}
FPS operator << ( int sz ) const {
FPS ret ( * this );
ret . insert ( ret . begin (), sz , mint ( 0 ));
return ret ;
}
FPS diff () const {
const int n = ( int ) this -> size ();
FPS ret ( max ( 0 , n - 1 ));
mint one ( 1 ), coeff ( 1 );
for ( int i = 1 ; i < n ; i ++ ) {
ret [ i - 1 ] = ( * this )[ i ] * coeff ;
coeff += one ;
}
return ret ;
}
FPS integral () const {
const int n = ( int ) this -> size ();
FPS ret ( n + 1 );
ret [ 0 ] = mint ( 0 );
if ( n > 0 ) ret [ 1 ] = mint ( 1 );
auto mod = mint :: get_mod ();
for ( int i = 2 ; i <= n ; i ++ ) ret [ i ] = ( - ret [ mod % i ]) * ( mod / i );
for ( int i = 0 ; i < n ; i ++ ) ret [ i + 1 ] *= ( * this )[ i ];
return ret ;
}
mint eval ( mint x ) const {
mint r = 0 , w = 1 ;
for ( auto & v : * this ) r += w * v , w *= x ;
return r ;
}
FPS log ( int deg = - 1 ) const {
assert ( ! ( * this ). empty () && ( * this )[ 0 ] == mint ( 1 ));
if ( deg == - 1 ) deg = ( int ) this -> size ();
return ( this -> diff () * this -> inv ( deg )). pre ( deg - 1 ). integral ();
}
FPS pow ( int64_t k , int deg = - 1 ) const {
const int n = ( int ) this -> size ();
if ( deg == - 1 ) deg = n ;
if ( k == 0 ) {
FPS ret ( deg );
if ( deg ) ret [ 0 ] = 1 ;
return ret ;
}
for ( int i = 0 ; i < n ; i ++ ) {
if (( * this )[ i ] != mint ( 0 )) {
mint rev = mint ( 1 ) / ( * this )[ i ];
FPS ret = ((( * this * rev ) >> i ). log ( deg ) * k ). exp ( deg );
ret *= ( * this )[ i ]. pow ( k );
ret = ( ret << ( i * k )). pre ( deg );
if (( int ) ret . size () < deg ) ret . resize ( deg , mint ( 0 ));
return ret ;
}
if ( __int128_t ( i + 1 ) * k >= deg ) return FPS ( deg , mint ( 0 ));
}
return FPS ( deg , mint ( 0 ));
}
static void * ntt_ptr ;
static void set_fft ();
FPS & operator *= ( const FPS & r );
void ntt ();
void intt ();
void ntt_doubling ();
static int ntt_pr ();
FPS inv ( int deg = - 1 ) const ;
FPS exp ( int deg = - 1 ) const ;
};
template < typename mint >
void * FormalPowerSeries < mint >:: ntt_ptr = nullptr ;
template < int N >
struct FPSBackendPriority : FPSBackendPriority < N - 1 > {};
template < >
struct FPSBackendPriority < 0 > {};
template < typename mint >
void FormalPowerSeries < mint >:: set_fft () {
fps_set_fft_impl (( FormalPowerSeries < mint >* ) nullptr , FPSBackendPriority < 1 > {});
}
template < typename mint >
FormalPowerSeries < mint >& FormalPowerSeries < mint >:: operator *= ( const FPS & r ) {
if ( this -> empty () || r . empty ()) {
this -> clear ();
return * this ;
}
return fps_multiply_impl ( * this , r , FPSBackendPriority < 1 > {});
}
template < typename mint >
void FormalPowerSeries < mint >:: ntt () {
fps_ntt_impl ( * this , FPSBackendPriority < 1 > {});
}
template < typename mint >
void FormalPowerSeries < mint >:: intt () {
fps_intt_impl ( * this , FPSBackendPriority < 1 > {});
}
template < typename mint >
void FormalPowerSeries < mint >:: ntt_doubling () {
fps_ntt_doubling_impl ( * this , FPSBackendPriority < 1 > {});
}
template < typename mint >
int FormalPowerSeries < mint >:: ntt_pr () {
return fps_ntt_pr_impl (( FormalPowerSeries < mint >* ) nullptr ,
FPSBackendPriority < 1 > {});
}
template < typename mint >
FormalPowerSeries < mint > FormalPowerSeries < mint >:: inv ( int deg ) const {
return fps_inv_impl ( * this , deg , FPSBackendPriority < 1 > {});
}
template < typename mint >
FormalPowerSeries < mint > FormalPowerSeries < mint >:: exp ( int deg ) const {
return fps_exp_impl ( * this , deg , FPSBackendPriority < 1 > {});
}
/**
* @brief 多項式/形式的冪級数ライブラリ
*/
#line 3 "fps/polynomial-product.hpp"
template < typename fps >
fps Pi ( vector < fps > v ) {
if ( v . empty ()) return fps { 1 };
while (( int ) v . size () >= 2 ) {
vector < fps > nx ;
nx . reserve (( v . size () + 1 ) / 2 );
for ( int i = 0 ; i + 1 < ( int ) v . size (); i += 2 )
nx . push_back ( v [ i ] * v [ i + 1 ]);
if ( v . size () % 2 ) nx . push_back ( v . back ());
v = nx ;
}
return v [ 0 ];
}
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